
Black Myth: Wukong, a Chinese-made movie activity backed by Tencent Holdings, took only 83 hours to buy 10 million copies, one of the fastest debuts in business history. Developer Game Science reported on X that it had reached the breakthrough by Friday night Beijing day after being released on Tuesday. The number of individuals playing at once around the world was 3 million when its peak concurrent people were measured across PC and PlayStation systems.
Wukong, an action-adventure subject based on the myth of the mythical Monkey King, was a smash hit on Steam on its debut day, beating much-hyped competition like Cyberpunk 2077 and Elden Ring, according to information monitor SteamDB. The show’s recognition endured, and on Thursday, it attained a fresh high of simultaneous players, cementing its position as the biggest PC comeback in recent memory.
The game is priced at about$ 38 in mainland China and Hong Kong, compared to$ 60 in the US, and heavily focuses on the local market.
It tenderly recreates old Chinese temples, and one of its owners spoke of” the simple love” for the country in a film released on the day of the show’s release.
According to Niko Partners scientist Daniel Ahmad, Wukong turned around on its first day and generated more than$ 450 million in gross profit over the course of its first three weeks. For the week leading up to Wukong’s launch, Sony Group ran a selling campaign for the PlayStation 5 in China, Ahmad continued.
Counting income across Valve Corp.’s Steam, Sony’s PlayStation 5 and Tencent’s WeGame, Wukong has reached the 10 million copies step faster than Elden Ring and Hogwarts Legacy, both crush touches in their own straight.
The powerful performance may help shore up anticipation that China’s$ 40 billion-plus gambling industry is rounding a corner, after decades of regulatory roadblocks. Developed by Hangzhou-based Game Science, Wukong marks China’s biggest PC launch in history. China’s video game industry is dominated by titles played on smartphones, not big-budget console or PC games that are released globally. Over the past few years, the industry has been in turmoil in China. Beijing established guidelines for young people to be able to play games online on weekends and holidays while still attending school.
Before its debut on Tuesday, a business connected to Game Science ranked some influent players from other countries with a list of subjects to avoid discussing while live-streaming the game, according to the NYT. The list of forbidden subjects laid out in a document under” Don’ts”- politics, “feminist propaganda”, Covid-19, China’s video game industry policies and other content that “instigates negative discourse”- offered a glimpse of the curbs that content creators face in China as well as the topics deemed sensitive to Beijing.